Changelog v0.3.1


Finally, demo of the game is available on Steam: https://store.steampowered.com/app/2898850/Colorless_Odyssey/

It comes out with the weekly update.

v0.3.1

Major changes

  • Added credits to main menu
  • Buff Soul Reaper class by various ways
  • Change Blue Heart to Shield (more logic)
  • Add stat Execution Rate and display rate on enemy life bar
    • Divided by 4 for bosses
  • Add Shadow Curse effect (give 2.5% execution rate per stack, max 10 stacks)
    • Applied by Shadow Scythe
  • Change the whole ui windows to something more clear, rp and cool

Balancing

Soul Reaper Class

  • Increase health by one shield

Small Scythe Weapon:

  • Make projectile increase his size and damage over time
  • Become 1 hand instead of 2 hands

Soul Cycle Relic (2nd passive of Soul Reaper)

  • Increase with Projectile Range stat the radius within you have to be from enemies to gain bonus

A Better World Relic (2nd passive of Pyromancer)

  • Change effect from:
    • Give global total damage every time an enemy is burnt
  • To:
    • Increase damage dealt to enemies for every stack of burn they have

Executioner

  • Remove health drop
  • Increase executioner rate from 10/12/15% to 10/16/30%

Shadow Scythe

  • Decrease damage from 75-90 to 50-65
  • Decrease APS from 2 to 1.5
  • Add 15% chance to apply Shadow Curse for 3s

Frost Burn effect

  • Change damage formula from:
    • 15 damage per stacks every 0.25s (too op)
  • To:
    • Exponential damage over time per stack -> (1 + Total duration / 2) x Stacks
  • Add a -5% speed per stacks

Loot from decoration

Pots

  • Increase chance to get 1 coin from 1% to 2%
  • Add a 1% chance to get an half shield

Regular boxes

  • Increase chance to get a rune from 1% to 2%
  • Add a 3% chance to get an half shield

Bonus boxes

  • Reduce chance to get a rune from 80% to 60%
  • Add a 20% chance to get a full shield

Quality of life

  • Replace fx particle used by weapons found by the new Sparkle
  • Explosion from Detonation active ability of Pyromancer now appear faster at a fixed time
  • Change icon of available hand to nothing
  • Add background to stat display on left when increasing a stat to see it more clearly
  • Indicate in the class when it cannot gain red heart
  • Add more parts to monster corpse
    • Add corpse for new monster (forget to add)
  • Improve design of Spiky Scepter and change his name to match the new projectile

Bug fix

  • At high APS, weapons were not shooting at correct speed
  • Remove pickup text on empty weapon slot
  • Prevent dashing when inside a menu
  • Enemy projectiles are now correctly stopped by flambo

Other

  • Renamed Special Ability to Active Ability
  • Renamed Dash in french to Ruée
  • Remove X icon in change weapon menu

Next week, I will implement at least the shop and maybe the forge if I can draw it

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