Changelog v0.3.1
Colorless Odyssey » Devlog
Finally, demo of the game is available on Steam: https://store.steampowered.com/app/2898850/Colorless_Odyssey/
It comes out with the weekly update.
v0.3.1
Major changes
- Added credits to main menu
- Buff Soul Reaper class by various ways
- Change Blue Heart to Shield (more logic)
- Add stat Execution Rate and display rate on enemy life bar
- Divided by 4 for bosses
- Add Shadow Curse effect (give 2.5% execution rate per stack, max 10 stacks)
- Applied by Shadow Scythe
- Change the whole ui windows to something more clear, rp and cool
Balancing
Soul Reaper Class
- Increase health by one shield
Small Scythe Weapon:
- Make projectile increase his size and damage over time
- Become 1 hand instead of 2 hands
Soul Cycle Relic (2nd passive of Soul Reaper)
- Increase with Projectile Range stat the radius within you have to be from enemies to gain bonus
A Better World Relic (2nd passive of Pyromancer)
- Change effect from:
- Give global total damage every time an enemy is burnt
- To:
- Increase damage dealt to enemies for every stack of burn they have
Executioner
- Remove health drop
- Increase executioner rate from 10/12/15% to 10/16/30%
Shadow Scythe
- Decrease damage from 75-90 to 50-65
- Decrease APS from 2 to 1.5
- Add 15% chance to apply Shadow Curse for 3s
Frost Burn effect
- Change damage formula from:
- 15 damage per stacks every 0.25s (too op)
- To:
- Exponential damage over time per stack -> (1 + Total duration / 2) x Stacks
- Add a -5% speed per stacks
Loot from decoration
Pots
- Increase chance to get 1 coin from 1% to 2%
- Add a 1% chance to get an half shield
Regular boxes
- Increase chance to get a rune from 1% to 2%
- Add a 3% chance to get an half shield
Bonus boxes
- Reduce chance to get a rune from 80% to 60%
- Add a 20% chance to get a full shield
Quality of life
- Replace fx particle used by weapons found by the new Sparkle
- Explosion from Detonation active ability of Pyromancer now appear faster at a fixed time
- Change icon of available hand to nothing
- Add background to stat display on left when increasing a stat to see it more clearly
- Indicate in the class when it cannot gain red heart
- Add more parts to monster corpse
- Add corpse for new monster (forget to add)
- Improve design of Spiky Scepter and change his name to match the new projectile
Bug fix
- At high APS, weapons were not shooting at correct speed
- Remove pickup text on empty weapon slot
- Prevent dashing when inside a menu
- Enemy projectiles are now correctly stopped by flambo
Other
- Renamed Special Ability to Active Ability
- Renamed Dash in french to Ruée
- Remove X icon in change weapon menu
Next week, I will implement at least the shop and maybe the forge if I can draw it
Colorless Odyssey
Play as a hero who wants to restore the lost color to his world. Color is the embodiment of power.
More posts
- Changelog v0.4.136 days ago
- Changelog v0.4.0 Hotfix61 days ago
- Changelog v0.4.065 days ago
- v0.3.1 Hotfix78 days ago
- Changelog v0.3.087 days ago
- Development update89 days ago
- Bug fix and updated roadmapMar 31, 2024
- Pre-alpha 2 release 0.3.0Mar 18, 2024
- Pre-alpha release 0.3.0Dec 24, 2023
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