Changelog v0.4.2
Colorless Odyssey » Devlog
The update rate will slow down a lot until july 2025 because I’m starting my bachelor (which will be a game like Noita, combining spells to create exclusive behaviors). Next update, I will test to add a new power that will make the game more unique and strategic for each colors.
v0.4.2 - Tag system, Relics & Weapons
Major changes
- Add the tag system, that makes some relics only available if the player has something usable with. Eg: the player need to do aoe for a relic that boost aoe to appear
- Enlarge the corridor to the backroom and bring closer the things in these rooms
- Change the hub, more space and a river
Added 45 New Relics
- 6 commons
- 14 rares
- 11 epics
- 6 legendaries
- 8 boss
Added 5 New Weapons
- 1 rare
- 2 epics
- 2 exclusives
Piercing and Bouncing shots refactor
Now piercing and bouncing are not longer illimited, weapons and relics have changed according to this change
Homing change
Now homing will seek a new target within a range and will not target the same one so it can pass from each ones easily
Stats
- Added dodge chance and summon dodge chance: have a chance to dodge a hit, cooldown of 3s
Balancing
- Nerf Star Dance relic, speed bonus is decreased from 0.5% to 0.3% and star damage from 2% to 1% per star fragments
- Increase chance to get legendary relics from 3% to 4% and decrease rare relics from 30% to 29%
- Decrease APS of Volcano Scepter weapon from 0.8 to 0.5
- Thunder mage elite was supposed to have a passive, it’s now correctly applied
- Mini refactor of Soul Forger relic: 16 -> 5 max soul swords but increase by 1 for every elite killed and 2 for boss with no limit
- Decrease max lifetime of Prismatic Light Tome weapon from 2s to 1s
- Reduce bonus from Chakram Scepter weapon from 200% to 100%
- Reduce max damage from Dragonic Scepter weapon from 300 to 230 and aoe from it divided by 2
- Nerf Energy Attacker relic, reducing attacks from 2/2/3/3/4-5/7/9/11/13 to 1/1/2/2/3-3/5/7/9/11
- Nerf Snowball Effect relic, reducing bonus from 200/225/250/275/350% to 100/120/140/160/200%
- Nerf Blizzard ability, reduce number of shoots, damage and chance to apply frost burn
- Nerf Thunder Dash boss relic, instead of thundering 3 enemies, thunder 1 to 3 enemies
- Shell Scepter weapon now gain angular speed each levels and really have homing
- Remove chance to spawn stars from aoe in Star Dance relic of the Astromancer
- Reduce star damage per fortress from 15 to 10 for Starry Trail relic and from 12 to 5 for Star Dance relic of the Astromancer
- Nerf late meter to travel of Starry Trail relic but improve early from 10/9/8/7/5m to 8.5/8/7.5/7/6m
Quality of life
- Add to the description of Energy Attacker relic that the number of shoot depends on the attack speed
- Stop time when changing weapon
- Improve event system
- Added slash animation for every hit down with Shadow Sneak active ability of the Samuraï
- Thunder Incarnation boss now stop their thunder while dying
- Reduce particles when shooting by 50%
- Reduce A LOT the lags due to lights
Fixs
- The color hearts (thundering and thorny) were disabling their immunity upon any damage for the room
- Rubber relic was still given shields
- Growing Projectile only gave bonus to the first projectile hit per unique enemies instead of all projectile, added a limit of 10 times
- Projectiles that have bouncing and pass through walls will now not bounce
- Pink Blossom Katana was creating too much petals
- Final damages were very wrongly calculated, making absurd amount of damage with only some bonus
Colorless Odyssey
Play as a hero who wants to restore the lost color to his world. Color is the embodiment of power.
More posts
- Changelog v0.4.137 days ago
- Changelog v0.4.0 Hotfix61 days ago
- Changelog v0.4.066 days ago
- v0.3.1 Hotfix79 days ago
- Changelog v0.3.182 days ago
- Changelog v0.3.088 days ago
- Development update90 days ago
- Bug fix and updated roadmapMar 31, 2024
- Pre-alpha 2 release 0.3.0Mar 18, 2024
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