Changelog v0.4.2


The update rate will slow down a lot until july 2025 because I’m starting my bachelor (which will be a game like Noita, combining spells to create exclusive behaviors). Next update, I will test to add a new power that will make the game more unique and strategic for each colors.

v0.4.2 - Tag system, Relics & Weapons

Major changes

  • Add the tag system, that makes some relics only available if the player has something usable with. Eg: the player need to do aoe for a relic that boost aoe to appear
  • Enlarge the corridor to the backroom and bring closer the things in these rooms
  • Change the hub, more space and a river

Added 45 New Relics

  • 6 commons
  • 14 rares
  • 11 epics
  • 6 legendaries
  • 8 boss

Added 5 New Weapons

  • 1 rare
  • 2 epics
  • 2 exclusives

Piercing and Bouncing shots refactor

Now piercing and bouncing are not longer illimited, weapons and relics have changed according to this change

Homing change

Now homing will seek a new target within a range and will not target the same one so it can pass from each ones easily

Stats

  • Added dodge chance and summon dodge chance: have a chance to dodge a hit, cooldown of 3s

Balancing

  • Nerf Star Dance relic, speed bonus is decreased from 0.5% to 0.3% and star damage from 2% to 1% per star fragments
  • Increase chance to get legendary relics from 3% to 4% and decrease rare relics from 30% to 29%
  • Decrease APS of Volcano Scepter weapon from 0.8 to 0.5
  • Thunder mage elite was supposed to have a passive, it’s now correctly applied
  • Mini refactor of Soul Forger relic: 16 -> 5 max soul swords but increase by 1 for every elite killed and 2 for boss with no limit
  • Decrease max lifetime of Prismatic Light Tome weapon from 2s to 1s
  • Reduce bonus from Chakram Scepter weapon from 200% to 100%
  • Reduce max damage from Dragonic Scepter weapon from 300 to 230 and aoe from it divided by 2
  • Nerf Energy Attacker relic, reducing attacks from 2/2/3/3/4-5/7/9/11/13 to 1/1/2/2/3-3/5/7/9/11
  • Nerf Snowball Effect relic, reducing bonus from 200/225/250/275/350% to 100/120/140/160/200%
  • Nerf Blizzard ability, reduce number of shoots, damage and chance to apply frost burn
  • Nerf Thunder Dash boss relic, instead of thundering 3 enemies, thunder 1 to 3 enemies
  • Shell Scepter weapon now gain angular speed each levels and really have homing
  • Remove chance to spawn stars from aoe in Star Dance relic of the Astromancer
  • Reduce star damage per fortress from 15 to 10 for Starry Trail relic and from 12 to 5 for Star Dance relic of the Astromancer
  • Nerf late meter to travel of Starry Trail relic but improve early from 10/9/8/7/5m to 8.5/8/7.5/7/6m

Quality of life

  • Add to the description of Energy Attacker relic that the number of shoot depends on the attack speed
  • Stop time when changing weapon
  • Improve event system
  • Added slash animation for every hit down with Shadow Sneak active ability of the Samuraï
  • Thunder Incarnation boss now stop their thunder while dying
  • Reduce particles when shooting by 50%
  • Reduce A LOT the lags due to lights

Fixs

  • The color hearts (thundering and thorny) were disabling their immunity upon any damage for the room
  • Rubber relic was still given shields
  • Growing Projectile only gave bonus to the first projectile hit per unique enemies instead of all projectile, added a limit of 10 times
  • Projectiles that have bouncing and pass through walls will now not bounce
  • Pink Blossom Katana was creating too much petals
  • Final damages were very wrongly calculated, making absurd amount of damage with only some bonus

Leave a comment

Log in with itch.io to leave a comment.