Changelog v0.4.3
Colorless Odyssey » Devlog
A “small” update with a decent tutorial that explain the mecanics and the lore, since next update will take a lot of time due to my bachelor thesis, it’s better for new players.
Endless mode
When you finish last boss, you can continue to play with harder enemies each loops with some modifications:
- No color shards but will change later
- Weapon rarity increase by 1 fortress per loops (rarity is based on the next fortress)
- Enemies health is increased exponentially by the number of loops
- Enemies armor is increased by the number of loops
Final boss
The Monarch, the final boss has been added but he’s not final for the game itself since he will have different versions based on each colors, but it’s better than having the same 2 yellow bosses looping.
Added
- A lot of new musics
- Drop button in inventory to drop an item
- New epic relic Pain -> gain 1/1.5/2.5% critical chance every hit taken
- New rare relic Metronome -> Projectile range fluctuate between -25/20/10% and 25/35/50%
- New pattern for Thunder Incarnation boss
- Add particle effects for projectile and ray that apply an effect
- A start message
- Enemy armor is now displayed
- Rewards multiplier is now displayed on doors
Fixs/Improvements
- Glue relics was not working
- Aoe master translations are better
- Aoe range was not updated with aoe
- Improve how homing works, it will always try to get a new target
- Improve feedbacks
- Weapons encounter will not be the same as the player has now
- Fix Thorny and Thunder hearts when getting a damage
- Improved how homing works
- Improve altar menu look
- Change the design of the gold coin
- Armor stats of enemies were not increased correctly for each fortresses
- Complete revamp of weapon displayer to gain space and clarity
- Projectiles that turn around player (or other elements) will now have equal angle offset from each one
- Fix Splitter relic range activation
- Rubber relic was giving an additional bounce
- Globally improve a lot enemy patterns
- In some rare cases, samuraï ability was not working
- Complete change of Thunder Knight ally patterns and increase his max health as well as armor
- Public Enemy relic was not working when an enemy was falling
- Falling projectile were bouncing infinitely
- Compression relic now supports rays
- Musics was stopped for unknown reason sometimes
- Prevent duplicators from duplicate themselves
Balancing
- Cap max health ratio used by Absolute Control, multiplier are applied after (if you send an enemy to another going in the opposite direction, damage are increased)
- Increase damage from Sword weapon from 35-45 to 45-55
- Nerf Golden Shotgun weapon from 1.5 APS to 1 APS, reduce his range and his APS is now increase with gold
- Increase angular speed from Mind Eye relic from 3/5/10° to 5/10/20°
- Increase base angular speed for players from 5° to 15°
- Nerf Discharge Load relic by adding a chance to trigger it by 5/10/20%
- Change rarity of Firestorm relic from legendary to epic
- Change rarity of Compression relic from epic to legendary
- Reduce projectile lifetime by 70% for Compression, Splitter and Unstable Projectile relics
- On Holy Cross weapon, reduce chance to apply holy from 30% to 10% and reduce his range by 30%
- On Bubble Shot relic, reduce max bubble per second from 10 to 3
- Nerf Rubber relic by changing his rarity from epic to legendary and having only one level
- Nerf Fire Head relic by reducing the number of explosive skulls from 3/5/9 to 3/4/6
- Nerf Critical Life relic by reducing critical chance from 2/4/8% to 1/2/4%
- Nerf Toxic relic by reducing chance to apply from 30/50/80% to 10/15/20% and effects applied from 1/2/3 to 1/1/2
- Minimum damage inflicted to an enemy is 3 instead of 1
- Projectile of Pink Blossom Katana now doesn’t pass through walls and is way bigger
- Enemies have more logical armor assignement
- Now only soul swords created by Soul Forger passive will ignore armor instead of all
- Ice spikes created by Glacial Waves passive ignore armor
- Nerf Critical Curse relic, reducing critical chance from 5/15/30% to 5/10/20%
- Add a cooldown for stars spawned from Star Dance passive of 0.3s
- Prevent Absolute Control ability to do critical damages
Colorless Odyssey
Play as a hero who wants to restore the lost color to his world. Color is the embodiment of power.
More posts
- Changelog v0.4.267 days ago
- Changelog v0.4.1Nov 08, 2024
- Changelog v0.4.0 HotfixOct 14, 2024
- Changelog v0.4.0Oct 10, 2024
- v0.3.1 HotfixSep 27, 2024
- Changelog v0.3.1Sep 24, 2024
- Changelog v0.3.0Sep 18, 2024
- Development updateSep 16, 2024
- Bug fix and updated roadmapMar 31, 2024
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