Changelog v0.4.0
v0.4.0 - Structures (merchant)
Major changes
Merchant
- Work like the elite room, it can spawn in any room (except start and boss), available at the top of the room when it’s clear
- Give 5 items to buy
- You can reroll the items (price increase each time) and start price scale with fortress number
- The shop keeper sell sometimes an exotic item, that would be only available in other fortress normally
Room Modifier System
This is a system that add content to a room without changing the reward, it can increase it or make the enemies stronger
- Modifiers that increase the loot have a chest icon
- Modifers that increase the difficulty have a death skull
Snowman Refactor
I changed his ability from:
- A big snowball send in the direction of mouse, creating a giant frost explosion on hit To:
- Make frost shard fall around the mouse for 3s (can be increase by various stats), creating a lot of small frost explosions
- Rely more on frost burn effect than pure damage
I also changed his second passive to make him less op, I removed his ability to gain permanent aoe range and damage, instead I increase a bit his damage from:
- … ice spikes deals 5/8/11/14/20 damages To:
- … ice spikes deals 10/13/16/19/25 damages
Samuraï Refactor
I changed the side effect of the active ability from boosting stats to:
- Shoot around the player, the number of shots depends on the APS
I also changed his second passive from gaining various stats to:
- On dash, the next 3/4/5/6/7 shots will do a critical hit
Later, I will remake his ability like I want
Modifiers added
- Merchant
- Weapon Merchant
- Curse: Spawn thunder on the player regularly (has 3 modes)
- Horde: Double the normal enemies and change them to a single type
- Treasure: Spawn 1 to 3 chest with a rare item inside, can be increase by going against strong enemies
Collectibles added
- Relic Upgrader: Upgrade a relic you own
- Weapon Upgrader: Increase the level of the weapon by 1/3/5/7/10, depend on the rarity
Balancing
- Increase relic of yellow altar tier 2, gain 3 -> 5 golds on room clear
- Increase damage of Katana weapon from 20-40 to 30-50
- Increase Soul Sword speed by 50%
- Decrease bonus projectile size and speed from Soul Cycle (2nd passive of Soul Reaper) from 150% to 75%
- Nerf thunder damage from 100 to 75
- Heart Drinker relic will now only drop half red heart and half shield
- Unstable Projectile relic now apply things like homing from the original projectile
- Decrease APS of Shadow Scythe weapon from 1.5 to 1
- Increase chance of applying shadow curse for Shadow Scythe weapon from 15% to 30%
- Buff Charged Ability yellow relic from thunder targeting near enemies to thunder falling upon all enemies
- Buff Repeater relic from 5/15/30% to 10/20/35% chance of refire
- Decrease damage of Shell Staff weapon from 75-100 to 40-60 and reduce APS from 3 to 2
- Decrease damage of Cosmic Ray weapon from 200-250 to 100-130
Double shots relic
- Add a 20/50/80% chance to make the shot critical when refiring
- Decrease chance to refire from 15/35/70% to 10/25/40%
Qi Sword weapon
- Decrease damage from 110-140 to 55-75
- Increase damage by 10% per meter without hit any enemies
- Increase projectile speed by 20% per unique enemies hit
- Decrease projectile lifetime from 30s to 10s
- Decrease projectile speed from 20 to 15
- Allow additional projectiles from refire or projectile stat
Quality of life
- Change gold reward to give a lot of different coins
- Change how gold gain work to still gain bonus gold with amounts like 1 gold
- Add current version number to main menu
- Make color flask usable in fight and freeze the time
- Weapons found will be first the one player haven’t discovered yet
- Redesign some old projectiles
- Remove lights from some projectiles (will reduce lags)
- Enemy taken by Absolute Control ability can now take damage from player
- New icon
- Added the future skill tree in the hub (only visual for now)
- Changed how projectile speed work (so souls sword and some other projs are fixed now)
Bug fixs
- Stat displayed on the left were displaying a change even with a 0% difference
- Execution bar was displayed on allies
- Relics displayed by relic selector were not centered on screens other than 16:9
- Fix the third level yellow color when infused in a weapon
- Rays were not given stats correctly
Next
Major things
Add a system of “tag” for relics, weapons and active abilities, in order to only show relics that can be use by your current build. Then, add A LOT of new relics, like I have listed more than 130 relics, I want to add a lot of them. And, if I have time, some new weapons as well as the refactor of bounce and pierce.
Minor things
I’m planning to add more collectible (I was a bit late for this update) and some other room modifiers. Also, refactor the samuraï like I wanted (but it takes some time to do it properly)
Files
Colorless Odyssey
Play as a hero who wants to restore the lost color to his world. Color is the embodiment of power.
More posts
- Changelog v0.4.114 days ago
- Changelog v0.4.0 Hotfix39 days ago
- v0.3.1 Hotfix56 days ago
- Changelog v0.3.159 days ago
- Changelog v0.3.065 days ago
- Development update67 days ago
- Bug fix and updated roadmapMar 31, 2024
- Pre-alpha 2 release 0.3.0Mar 18, 2024
- Pre-alpha release 0.3.0Dec 24, 2023
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