Changelog v0.4.0


v0.4.0 - Structures (merchant)

Major changes

Merchant

  • Work like the elite room, it can spawn in any room (except start and boss), available at the top of the room when it’s clear
  • Give 5 items to buy
  • You can reroll the items (price increase each time) and start price scale with fortress number
  • The shop keeper sell sometimes an exotic item, that would be only available in other fortress normally

Room Modifier System

This is a system that add content to a room without changing the reward, it can increase it or make the enemies stronger

  • Modifiers that increase the loot have a chest icon
  • Modifers that increase the difficulty have a death skull

Snowman Refactor

I changed his ability from:

  • A big snowball send in the direction of mouse, creating a giant frost explosion on hit To:
  • Make frost shard fall around the mouse for 3s (can be increase by various stats), creating a lot of small frost explosions
  • Rely more on frost burn effect than pure damage

I also changed his second passive to make him less op, I removed his ability to gain permanent aoe range and damage, instead I increase a bit his damage from:

  • … ice spikes deals 5/8/11/14/20 damages To:
  • … ice spikes deals 10/13/16/19/25 damages

Samuraï Refactor

I changed the side effect of the active ability from boosting stats to:

  • Shoot around the player, the number of shots depends on the APS

I also changed his second passive from gaining various stats to:

  • On dash, the next 3/4/5/6/7 shots will do a critical hit

Later, I will remake his ability like I want

Modifiers added

  • Merchant
  • Weapon Merchant
  • Curse: Spawn thunder on the player regularly (has 3 modes)
  • Horde: Double the normal enemies and change them to a single type
  • Treasure: Spawn 1 to 3 chest with a rare item inside, can be increase by going against strong enemies

Collectibles added

  • Relic Upgrader: Upgrade a relic you own
  • Weapon Upgrader: Increase the level of the weapon by 1/3/5/7/10, depend on the rarity

Balancing

  • Increase relic of yellow altar tier 2, gain 3 -> 5 golds on room clear
  • Increase damage of Katana weapon from 20-40 to 30-50
  • Increase Soul Sword speed by 50%
  • Decrease bonus projectile size and speed from Soul Cycle (2nd passive of Soul Reaper) from 150% to 75%
  • Nerf thunder damage from 100 to 75
  • Heart Drinker relic will now only drop half red heart and half shield
  • Unstable Projectile relic now apply things like homing from the original projectile
  • Decrease APS of Shadow Scythe weapon from 1.5 to 1
  • Increase chance of applying shadow curse for Shadow Scythe weapon from 15% to 30%
  • Buff Charged Ability yellow relic from thunder targeting near enemies to thunder falling upon all enemies
  • Buff Repeater relic from 5/15/30% to 10/20/35% chance of refire
  • Decrease damage of Shell Staff weapon from 75-100 to 40-60 and reduce APS from 3 to 2
  • Decrease damage of Cosmic Ray weapon from 200-250 to 100-130

Double shots relic

  • Add a 20/50/80% chance to make the shot critical when refiring
  • Decrease chance to refire from 15/35/70% to 10/25/40%

Qi Sword weapon

  • Decrease damage from 110-140 to 55-75
  • Increase damage by 10% per meter without hit any enemies
  • Increase projectile speed by 20% per unique enemies hit
  • Decrease projectile lifetime from 30s to 10s
  • Decrease projectile speed from 20 to 15
  • Allow additional projectiles from refire or projectile stat

Quality of life

  • Change gold reward to give a lot of different coins
  • Change how gold gain work to still gain bonus gold with amounts like 1 gold
  • Add current version number to main menu
  • Make color flask usable in fight and freeze the time
  • Weapons found will be first the one player haven’t discovered yet
  • Redesign some old projectiles
  • Remove lights from some projectiles (will reduce lags)
  • Enemy taken by Absolute Control ability can now take damage from player
  • New icon
  • Added the future skill tree in the hub (only visual for now)
  • Changed how projectile speed work (so souls sword and some other projs are fixed now)

Bug fixs

  • Stat displayed on the left were displaying a change even with a 0% difference
  • Execution bar was displayed on allies
  • Relics displayed by relic selector were not centered on screens other than 16:9
  • Fix the third level yellow color when infused in a weapon
  • Rays were not given stats correctly

Next

Major things

Add a system of “tag” for relics, weapons and active abilities, in order to only show relics that can be use by your current build. Then, add A LOT of new relics, like I have listed more than 130 relics, I want to add a lot of them. And, if I have time, some new weapons as well as the refactor of bounce and pierce.

Minor things

I’m planning to add more collectible (I was a bit late for this update) and some other room modifiers. Also, refactor the samuraï like I wanted (but it takes some time to do it properly)

Files

Web.zip Play in browser
64 days ago

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