Changelog v0.1.5
Colorless Odyssey » Devlog
Add
- Projectiles are now colored according to their weapon levels
- The cursor is reduced in menu
- Settings menu (only audio for now)
- Green heart effect when player is hit (explode into spikes that applies poison to enemies)
- Added a lot of new musics
- Support other screen ratio (other than 16:9)
Improve
- The spiky ball is fancier
- Make transitions faster
- Angry cloud boss pattern has been changed
- Golden pile boss pattern has been improved
- Shoot again mechanics has been greatly improved (Can shoot up to 7 times and have a little time between refires)
- Separate weapons cooldowns
- Rework some rooms
- Various graphical improvements
Fix
- Enemies will not commit suicide when they can’t found a path to the player
- Remove “E to pickup” displayed when upgrading a weapon
- Relic growing projectile was making growing projectiles with any type of collision
- Projectiles that have growth were keeping their size after destroy
- Relic Personal Holy Aura was not activated immediatly after being obtained
Balancing
- The damage dealt when something touch another is static
- Relic Executionner has less chance to drop a heart (10% -> 5%)
Files
ColorlessOdyssey-0.1.5.zip 102 MB
Jun 11, 2023
Colorless Odyssey
Play as a hero who wants to restore the lost color to his world. Color is the embodiment of power.
More posts
- Changelog v0.4.134 days ago
- Changelog v0.4.0 Hotfix59 days ago
- Changelog v0.4.063 days ago
- v0.3.1 Hotfix76 days ago
- Changelog v0.3.179 days ago
- Changelog v0.3.085 days ago
- Development update88 days ago
- Bug fix and updated roadmapMar 31, 2024
- Pre-alpha 2 release 0.3.0Mar 18, 2024
- Pre-alpha release 0.3.0Dec 24, 2023
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