Bug fix and updated roadmap
Colorless Odyssey » Devlog
Pre-alpha release 2 v0.3.0 Fix
Fix & improvements
- Player projectile can go through torchs now
- New elites are more dangerous and have better patterns
- Elite and boss can fall into holes under less than 3% health
- Refactor psycho passive to give him better damages
- Add [return] button for weapon change and altar menu
- Redesign carpets, fireball and electro ball
- Make runes more visible
- Prevent samurai from teleporting into walls
Roadmap
The v0.3.0 take really too much time, so for the next update I will finish what I need to finish and fix before starting working on the 0.4.0 like:
- Add post-boss zone to choose the next fortress (only yellow for now) and this way be able to do 4 to 7 fortress and have a item pool adaptated for each ones
- Remake relic menu to place them automatically
- Make various fix and improvement for the version
- Add death animation
- Add end to a run
For the 0.4.0, I will focus all important parts needed for the game:
- Add complete tutorial
- Shop
- Forge (to obtain color flask instead of random reward)
- Achievement system to earn color shards
- Used to unlock each class
After this, in short I will add:
- 0.5.0: a lot of relics and refactor homing, bounce and pierce system
- 0.6.0: Add necromancer class and waves per rooms (+ relics associated to waves)
Colorless Odyssey
Play as a hero who wants to restore the lost color to his world. Color is the embodiment of power.
More posts
- Hotfix 0.4.36 days ago
- Changelog v0.4.357 days ago
- Changelog v0.4.2Dec 15, 2024
- Changelog v0.4.1Nov 08, 2024
- Changelog v0.4.0 HotfixOct 14, 2024
- Changelog v0.4.0Oct 10, 2024
- v0.3.1 HotfixSep 27, 2024
- Changelog v0.3.1Sep 24, 2024
- Changelog v0.3.0Sep 18, 2024
- Development updateSep 16, 2024
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