Bug fix and updated roadmap


Pre-alpha release 2 v0.3.0 Fix

Fix & improvements

  • Player projectile can go through torchs now
  • New elites are more dangerous and have better patterns
  • Elite and boss can fall into holes under less than 3% health
  • Refactor psycho passive to give him better damages
  • Add [return] button for weapon change and altar menu
  • Redesign carpets, fireball and electro ball
  • Make runes more visible
  • Prevent samurai from teleporting into walls

Roadmap

The v0.3.0 take really too much time, so for the next update I will finish what I need to finish and fix before starting working on the 0.4.0 like:

  • Add post-boss zone to choose the next fortress (only yellow for now) and this way be able to do 4 to 7 fortress and have a item pool adaptated for each ones
  • Remake relic menu to place them automatically
  • Make various fix and improvement for the version
  • Add death animation
  • Add end to a run

For the 0.4.0, I will focus all important parts needed for the game:

  • Add complete tutorial
  • Shop
  • Forge (to obtain color flask instead of random reward)
  • Achievement system to earn color shards
    • Used to unlock each class

After this, in short I will add:

  • 0.5.0: a lot of relics and refactor homing, bounce and pierce system
  • 0.6.0: Add necromancer class and waves per rooms (+ relics associated to waves)

Get Colorless odyssey

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