Fixs 0.4.4
Colorless Odyssey » Devlog
I’ve finished my bachelor so I’m full time on the game and 2 artists too, so next update will take more time to choose a DA and refactor a lot the project to be able to develop it faster !
Added
- 2 new room musics
- Display in save selection the total relics level discovered
Improvements
- Change weapon chance per fortress, now scale with sub level too
- Improve how fairies from Elf Bow weapon move and distance from player
- Improve and fix trajectory of Shadow Scythe weapon
- Soul Reaper class gain his start soul sword instantly when he have 0 soul swords, removing the soul given by his ability
- Now Echo relic trigger an echo at the end of a projectile/ray
- Improve various credits-like messages
Balancing
- Reduce knockback from magic aoe from Dragon Scepter weapon
- Increase Cross Bow weapon damage from 80-130 to 120-175 and +5% critical chance
- Increase Elf Bow weapon attack per seconds from 1.3 to 1.8
- Increase Dagger weapon damage from 10-20 to 20-30
- Increase Bouncing Ball weapon damage from 40-50 to 55-70
- Increase Magic Bow weapon damage from 10-20 to 20-30
- Increase Prismatic Light Tome weapon damage from 50-70 to 85-115 and projectile life time from 1s to 1.5s
- Increase Shuriken weapon damage from 5-15 to 15-25, reduce speed from 22 to 18, add a 10% chance to inflict bleed and reduce attack per seconds from 5 to 2.5
- Increase Soul Exploiter weapon damage from 60-90 to 90-125
- Increase Spiky Staff weapon damage from 75-90 to 85-100
- Increase Star Gun weapon damage from 20-30 to 45-65 and reduce attack per seconds from 4 to 2.5
- Increase Sword weapon attack per seconds from 2.25 to 2.5
- Increase Volcano Staff weapon damage from 80-100 to 100-130
- Increase Shadow Scythe weapon damage from 50-65 to 70-90
- Randomize the range of Compression, Splitter and Unstable Projectile relics from 30% to 15-30%
- Increase Echo relic damage from 20% to 30/40/55%, added 0/5/15 flat damage to it, add a trigger by meter travelled so it goes from every 0.4/0.3/0.15s to 0.4/0.4/0.3s or 5/5/4m travelled
- Decrease Aerodynamics relic bonus damage related to projectile speed from 100/115/140% to 65/85/120%, but include flat projectile speed in it now
- Fix and increase base level of weapons found from 3 to 7 per fortress done and a supp 5 multiplied by the reward factor
- Change Lightning Rod relic to be trigger by thunder that hit anything in a 5m radius around the player and make Thunder Charge effect use 1 stack to trigger the Spark
- Reduce difficulty of some moves of the final boss
- Increase Shell Scepter weapon attack per seconds from 2 to 2.3
- Increase Zeus Thunder weapon damage from 25-40 to 35-55, attack per seconds from 1 to 1.7 and change stats increase type by level from thunder refire chance to projectile number
Fixs
- Time achievement was trigger by finishing the same minute while it should be under that minute
- Weapons with animations were using current animation image instead of original one
- Sometimes when the player select the Soul Reaper class, his souls swords didn’t appeared
- When the player press escape key rapidly 2 times, it left a dark background
- The player was able to still reroll items in shops even with no items
- In really rare case, the player weapon was taking a strange scale (since it’s rare, maybe this isn’t fixed but normally yes)
- Changing him relics was making the game crash because of a loop
- Weapons count and time played displayed in save selection were using wrong datas
- The game had the wrong version number
Files
Web.zip Play in browser
10 hours ago
Colorless Odyssey
Play as a hero who wants to restore the lost color to his world. Color is the embodiment of power.
More posts
- Changelog v0.4.429 days ago
- Hotfix 0.4.398 days ago
- Changelog v0.4.3Feb 19, 2025
- Changelog v0.4.2Dec 15, 2024
- Changelog v0.4.1Nov 08, 2024
- Changelog v0.4.0 HotfixOct 14, 2024
- Changelog v0.4.0Oct 10, 2024
- v0.3.1 HotfixSep 27, 2024
- Changelog v0.3.1Sep 24, 2024
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