Pre-alpha release 0.3.0


Pre-alpha release 0.3.0

Hey, I’m working on the new update but I takes a lot of time, I hesitated a long time to post an update since some things are not completely finished (like some assets). But with all the things I added, I think it’s playable and enjoyable.

Changelog of what’s has been added since 0.2.0

Major changes

Relics have been refactored, they now have up to 5 levels and their aesthetics have completely changed.

Relics

The classes passives have also changed, you will be able to upgrade them up to the level 5.

A new hub has been added.

Hub

  • Pyromancer special ability and second passive has been changed to something better (EXPLOSION)

  • Added new weapons:

    • Pink blossom katana [Epic]
    • Elemental bow [Rare]
    • Volcano staff [Legendary]
  • Add Altar (yellow)

  • You have 3 tier of effects that you can unlock after killing enough enemies in yellow color

  • You can choose of 1 effect from 3 for each tier

Improve

  • Shoot animation is relative to weapon cooldown
  • The weapon stat “shoot again” has been improved to be able to shoot more projectiles
  • If you stop moving, next dash will go in the last direction you moved
  • You can now only fall into holes by dashing into them (failing somewhere) and you will not fall if you go at the end of the platform
  • Add better support for player allies
  • Change green heart effect when consumed

Fix

  • Really fixed the enemies that jump into holes intentionally
  • Bouncing projectiles will not bounce on each others
  • Multiple other fixs (too much)

Balancing

  • Add 0.5sec of invincibility on the special ability of the Samurai class
  • Decrease all special abilities cooldown
  • Decrease effectiveness of luck (reroll chance for effects with 75% efficiency)
  • Reduce frost burn explosion damage (burn + frost effect on an ennemy)
  • Make decay effect increase damage in percentage instead of bonus flat damage (the less life the enemy have, the more damage it takes)
  • Increase cooldown of the first passive of Psychokinesist

Quality of life

  • Added a short explanation when passing mouse above an UI element (gold, reroll dice, color shards, etc.)
  • Redesign a lot of textures (ground, walls, holes, etc.)
  • Improve how lights are used
  • Added some low light orbs floating around rooms
  • Added life bar to enemies
  • Added boss dying animation
  • Added torch to rooms
  • Added shadow to enemies
  • Multiple optimizations
  • Some projectiles got animations
  • Projectiles can break into multiples parts (visual)
  • Change effects name with icons in text
  • Add control icons in pause menu and for pickups
  • Remove gamepad support completely for the moment

Bugs

Don’t hesitate to DM me on discord (Tryliom#3876) and support discord server (https://discord.gg/Hg3aN4XCHA) or here.

Happy christmas everyone !

Files

ColorlessOdyssey-0.3.0-Alpha-Windows.zip 75 MB
Dec 24, 2023
ColorlessOdyssey-0.3.0-Alpha-Linux.zip 75 MB
Dec 24, 2023
ColorlessOdyssey-0.3.0-Alpha-MacOS.zip 84 MB
Dec 25, 2023

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