Pre-alpha release 0.3.0
Pre-alpha release 0.3.0
Hey, I’m working on the new update but I takes a lot of time, I hesitated a long time to post an update since some things are not completely finished (like some assets). But with all the things I added, I think it’s playable and enjoyable.
Changelog of what’s has been added since 0.2.0
Major changes
Relics have been refactored, they now have up to 5 levels and their aesthetics have completely changed.
The classes passives have also changed, you will be able to upgrade them up to the level 5.
A new hub has been added.
-
Pyromancer special ability and second passive has been changed to something better (EXPLOSION)
-
Added new weapons:
- Pink blossom katana [Epic]
- Elemental bow [Rare]
- Volcano staff [Legendary]
-
Add Altar (yellow)
-
You have 3 tier of effects that you can unlock after killing enough enemies in yellow color
-
You can choose of 1 effect from 3 for each tier
Improve
- Shoot animation is relative to weapon cooldown
- The weapon stat “shoot again” has been improved to be able to shoot more projectiles
- If you stop moving, next dash will go in the last direction you moved
- You can now only fall into holes by dashing into them (failing somewhere) and you will not fall if you go at the end of the platform
- Add better support for player allies
- Change green heart effect when consumed
Fix
- Really fixed the enemies that jump into holes intentionally
- Bouncing projectiles will not bounce on each others
- Multiple other fixs (too much)
Balancing
- Add 0.5sec of invincibility on the special ability of the Samurai class
- Decrease all special abilities cooldown
- Decrease effectiveness of luck (reroll chance for effects with 75% efficiency)
- Reduce frost burn explosion damage (burn + frost effect on an ennemy)
- Make decay effect increase damage in percentage instead of bonus flat damage (the less life the enemy have, the more damage it takes)
- Increase cooldown of the first passive of Psychokinesist
Quality of life
- Added a short explanation when passing mouse above an UI element (gold, reroll dice, color shards, etc.)
- Redesign a lot of textures (ground, walls, holes, etc.)
- Improve how lights are used
- Added some low light orbs floating around rooms
- Added life bar to enemies
- Added boss dying animation
- Added torch to rooms
- Added shadow to enemies
- Multiple optimizations
- Some projectiles got animations
- Projectiles can break into multiples parts (visual)
- Change effects name with icons in text
- Add control icons in pause menu and for pickups
- Remove gamepad support completely for the moment
Bugs
Don’t hesitate to DM me on discord (Tryliom#3876) and support discord server (https://discord.gg/Hg3aN4XCHA) or here.
Happy christmas everyone !
Files
Get Colorless odyssey
Colorless odyssey
A roguelite game about colors with custom weapons, relics and capacities
Status | In development |
Author | Tryliom |
Genre | Action, Shooter |
Tags | 2D, Bullet Hell, Pixel Art, Roguelike, Roguelite, Singleplayer, Top-Down, Top down shooter |
Languages | English |
More posts
- Bug fix and updated roadmap47 days ago
- Pre-alpha 2 release 0.3.060 days ago
- Roadmap 26.09.2023Sep 26, 2023
- Changelog v0.2.0Sep 19, 2023
- Beta pre-update 0.2.0Jul 06, 2023
- Next update (v0.2.0) contentJun 16, 2023
- Changelog v0.1.5 Hotfix + webJun 12, 2023
- Changelog v0.1.5Jun 11, 2023
- Changelog v0.1.4May 11, 2023
Leave a comment
Log in with itch.io to leave a comment.