Pre-alpha 2 release 0.3.0
Pre-alpha release 2 v0.3.0
What’s have been added since last pre alpha release, available here: https://tryliom.itch.io/colorless-odyssey/devlog/655376/pre-alpha-release-030
Major changes
Weapons have been refactored, their old hidden level mechanic is now visible and specialized with each weapons. Their tooltip has been changed accordingly.
Exclusive weapons have been added, exclusive to a color and an adaptive mecanic.
Display definitions of some terms in weapon and relic tooltips.
Class passives can now be upgraded with 5 levels each. Hub has been redesign and classes have now an unique and adaptive design.
Rooms now have lights and decorations (breakable, can loot gold and candy).
Languages have been added with english and french, the font also changed to support french.
All textures have been improved.
Added
- Total Damage stat has been added and boost all type of damages
Improve
- Another enemy projectile sprite has been added for homing
- Holy cross sprite has been changed
- Improve snowman second passive aoe
Refactor
- Enemy can now have proper stats
- Change luck and refire mechanics
- Snowman passives has been changed to better fit himself
- Attack Damage is now Weapon Damage and increase only weapon damage
- Candy have been replaced by Rune, higher rune can be found with 15% chance (give x2 stats)
- Remove melee attack of The Golden Pile boss and give him an aoe that buff his allies and debuff enemies (you)
- Some elite and boss can take damage from holes without falling into instead of dying instantly
Fix
- All bugs in the hub
- Bouncing with projectile with special trajectory, zigzag and other things
- An old bug with snowman first relic that make it just OP
- Enemies with projectile sticking on them will not be stuck in place
- Fix ray with 3 yellow color infused
Balancing
- Relic [Cursed Drink] has been move to rarity Common instead of Rare
- Nerf early and buff late relic [Double attack] from 25/30/35/40/50% to 15/25/35/45/70% refire
- Buff relic [Repeater] from 5/8/12/16/25% to 5/10/15/20/30% refire
- Change relic [Dash reflection] to reflect a projectile into 4/6/8/10/15 others with boosted stats by 0/30/60/90/150%
- Nerf relic [Sniper Mark] from 5/8/11/14/20% to 3/5/7/9/12% Total Damage per meter between player and enemy
- Buff and improve Plasma Ray weapon
- Increase by 30% damage and radius done by Absolute Control if the kicked enemy hit another one instead of a wall
- Make relic [Grow projectile] increase stats only for each unique enemies pierced, remove projectile size cap
Quality of life
- Display more effects and the time left
- Special ability damage of psychokinesist is more understandable
- Enemies dying or teleporting will not be able to damage the player or his allies
- Current special ability explanations are now visible in pause menu
- Forest around the spawn has now new textures
- Enemies have now a death animation and their corpse stay on the ground after death (only slime for now)
- Breaking particles have varies in forms
- Add special colors to stats displayed in tooltips
- Player lost their color the less they have health
Files
Colorless Odyssey
Play as a hero who wants to restore the lost color to his world. Color is the embodiment of power.
More posts
- Changelog v0.4.211 hours ago
- Changelog v0.4.137 days ago
- Changelog v0.4.0 Hotfix62 days ago
- Changelog v0.4.066 days ago
- v0.3.1 Hotfix79 days ago
- Changelog v0.3.182 days ago
- Changelog v0.3.088 days ago
- Development update90 days ago
- Bug fix and updated roadmapMar 31, 2024
Leave a comment
Log in with itch.io to leave a comment.